Spot the Bloodsuckers!
Client:
Yale Peabody Museum of Natural History
New Haven, CT
Gary is under attack! Your goal in this fast-paced interactive touchscreen game is to help the sleeping character make it through the night, while various bloodsuckers (bedbugs, ticks, mosquitos, lice, and fleas) try to get their next meal. Stop them by properly identifying them as true bloodsuckers or imposters.
Project Included:
- Interactive design
- Advanced game programming
- Cartoon animation
- Sound effects
- Content research
- Hardware design and installation
Gameplay video:
More info:
The interactive touchscreen game has two independent 24″ touchscreens housed in a stand-alone kiosk.
Other services for this exhibit included creating an interactive framework for the “morphing mouthparts” 3D animations.
Gary is under attack! Your goal in this fast-paced interactive game is to help the sleeping character make it through the night, while various bloodsuckers (bedbugs, ticks, mosquitoes, lice, and fleas) try to get their next meal.
Set to the increasing tempo of Edvard Grieg’s “In the Hall of the Mountain King”, more and more critters start coming out of the woodwork (even parachuting from above at the finale).
But not every critter is a bloodsucker – you need to properly identify them as true bloodsuckers or imposters in order to stop them. Get it right and the critter disappears in a poof of smoke. Get it wrong and the march continues (and your score goes down).
If Gary gets bitten 3 times, he can’t take it anymore and runs out. Make it through the night and you will send the critters packing.
Gameplay is randomized so that every game is unique.